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Easy cut studio beta
Easy cut studio beta










They broadened our perspective of what is possible. Some of my fondest memories from those early days are of working with companies who inspired us by dreaming up novel ways to harness the magic of mobile phones. We also invited our global community of users to help us evolve your apps and games together, supported by features like beta testing and staged rollouts, and the ability to reply to user reviews. We were with you every step of the way, taking the time to understand your needs and find ways to help you build beautiful apps and games.

easy cut studio beta

There were so many uncertainties: would we be able to deliver the apps you were envisioning to a global audience on devices they can afford? Would people watch videos on the small smartphone screens, given the high cost of mobile data and low device capabilities? Would they be happy paying for mobile games, and feel safe doing so? Would people subscribe to in-app content in the same way that they did to physical goods like magazines and newspapers? We were and continue to be driven by our commitment to your success.īack then, our tiny partnerships team of just six people was figuring out how we could best support you in navigating the opportunities and challenges of the mobile economy. Our belief in the immense potential of a fair and open ecosystem - and, even more importantly, our belief in your limitless potential - made us push forward. You were understandably skeptical about our chances for success - we were so far behind competing platforms in most aspects, from platform features and tools to design guidelines and commercial capabilities.

#Easy cut studio beta android

Android was the new kid on the block, with the audacious goal of making mobile computing accessible to everyone, everywhere. At that time, active users on Android had just grown from 100 million to 400 million. I joined the team in 2012, only a few months after Google Play launched. We’re so proud of this amazing milestone, and grateful for your partnership. 2.5 billion people in over 190 countries visit Play every month to connect with your apps and games, and Play has generated over $120 billion in earnings for developers to date. Over the past decade, your creativity combined with our investment in a global platform has created a thriving app ecosystem.

easy cut studio beta

This week we are celebrating ten years of Google Play. Posted by Purnima Kochikar, VP of Partnerships, Google Play










Easy cut studio beta